[军备竞赛]
在可用的游戏模式中添加了军备竞赛
增加地图“行李”和“射击”
[武器完成]
介绍千瓦武器箱,具有17种社区设计的武器饰面,以及具有原始饰面的库克里刀,这是一种罕见的特殊物品
各种错误修复和调整
[贴纸]
Ambush Sticker胶囊现已可供购买
增加了对柔性贴纸放置的支持。贴纸现在可以放置在用户指定的位置,并在应用于武器时旋转
所有武器现在最多支持五个贴纸
在粘贴过程中添加了缩放功能,以实现更高精度的粘贴
各种错误修复和调整
[音乐套件]
NIGHTMODE音乐工具箱现在有标准版和StatTrak版可供购买
[ZEUS]
在30秒的充电延迟后,使宙斯在所有游戏模式下都可重复使用
增加了对Zeus应用贴纸和名称标签的支持
调整了宙斯第一人称模型的位置
增加了宙斯击杀图标,用于击杀卡和回合后伤害报告
[烟雾]
烟雾现在投射阴影
渲染和动画都得到了改进
[游戏性]
在购买菜单中添加了“全部退款”按钮
添加了禁用第一人称子弹追踪的设置
现在,无论是否启用了消音器的分离功能,都可以重新连接消音器
播放器ping不再被不可见的几何体阻挡
子刻度拍摄的各种调整
修复了玩家可以无声地从垂直表面跌落的几种情况
提高了沿表面滑动的平滑度
修正了玩家之间的碰撞令人不安的问题
为了确保在比赛开始时加载是正确的,在搜索Premier、Competitive或Wingman时不再允许更改加载
[声音]
添加了从音频设置菜单中为VOIP选择音频输入设备的选项
添加了从音频选项菜单更改麦克风阈值(开始传输音频之前的最小响度)的选项,以及测量您当前的麦克风响度
添加了从音频设置菜单中收听您自己的麦克风的选项,以了解您的声音
更换M249音效
更换了宙斯充电,充电不可用,充电就绪状态音效
进一步减少遮挡效果
轻微的混合调整
修正了一些以玩家为中心的声音被认为来自玩家后方的问题
[网络]
在许多情况下减少了偷窥者的优势
窥视者在稳定状态下的优势量减少了16ms
还减少了由于命令队列深度过大而导致非常大的窥视者优势的情况发生的频率
添加了cl_ticktiming控制台命令,该命令可打印一份报告,详细说明各种延迟源
添加了通过一个或多个数据包缓冲服务器更新和用户命令的选项。这可以用来以增加延迟为代价,消除由于数据包丢失而导致的口吃(这里应该是卡顿)
[UI]
增加了对独立主菜单和项目检查背景图设置的支持
增加“行李”和“仓库”作为主菜单和项目检查背景图的选项
在游戏中,仅限团队聊天现在将以团队为前缀(例如,“[T]”或“[CT]”)
增加了“经验过载”状态,该状态授予在一周内获得所有正常经验值(11166经验值)并达到减少经验值增益的玩家。XP过载状态附在记分牌、主菜单、死亡通知等玩家的姓名上。XP过载状态至少持续一周。额外的XP过载状态等级可以通过连续几周获得所有正常XP来解锁
拥有独特的比赛结束欢呼动画的特工现在也有独特的失败动画。您可以在设置中禁用播放本地玩家的失败动画
在比赛结束时增加了更多荣誉
[杂项]
调整了允许在Premier配对中一起聚会的CS评级范围
修正了高DPI小鼠会导致小鼠运动不稳定的情况
演示播放过程中对动画的细微改进
在锦标赛模式下运行Steam客户端时禁用丰富状态更新
[地图]
Inferno:
修复了各种间隙并调整了手榴弹碰撞,使手榴弹反弹更可预测
调整纹理混合以提高玩家可见性
Ancient:
调整了爆炸地点B地面上的手榴弹碰撞,使手榴弹反弹更可预测
阿努比斯:
下隧道世界上的固定洞
修复了所有支柱上的碰撞,因此玩家无法再进行像素提升
修复了碰撞,使实用程序不会在T起点的结构顶部脱离世界
修复了在街上台阶上发生的丢失碰撞,这将使掉落的武器掉落到世界之外
CT出生点时的视觉改善
固定轰炸机基地B的隐形助推架
修复了世界上的各种差距
修复了CT出生点处楼梯地理位置上导致武器/炸弹掉落的丢失碰撞
修复了在喷泉发生的导致武器/炸弹掉落的未遂碰撞
修复了某些门无法生成子弹贴花的问题
修正了Street的vis问题
Overpass:
修复了一些导致玩家移动不可预测的碰撞
Mirage:
增加了碰撞以防止炸弹无法到达
调整了一些碰撞以防止突出部分/像素移动
通过简化地板和墙壁的地理位置,修复了玩家在中间坡道上扫射时被卡住的问题
从公寓中移除了一个剪贴刷,以改进闪光阵容
Nuke:
制造了一些碰撞以防止炸弹卡在桶后
修复了一些正在消失的网格。
修复了在Vending对角色的动态阴影剪辑
改进了夹持式通风口
固定爆炸现场的水在低设置下有更好的反射
修复了t-spawn的vis问题
修正了Bombsite B匝道上的碰撞
世界上的固定洞
Vertigo:
修复了世界上的洞和其他小几何体错误
意大利
调整了一些碰撞以防止玩家被困在公寓里
办公室
修复了玩家可能会跳到墙上的情况,修复了玩家蹲着可能会被卡住的情况
下附原文
[ ARMS RACE ]
Added Arms Race to available game modes
Added maps "Baggage" and "Shoots"
[ WEAPON FINISHES ]
Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
Various bug fixes and tweaks
[ STICKERS ]
The Ambush Sticker Capsule is now available for purchase
Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
All weapons now support up to five stickers
Added a zoom feature during sticker placement to allow for higher precision sticker application
Various bug fixes and tweaks
[ MUSIC KITS ]
The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions
[ ZEUS ]
Made Zeus reusable in all game modes, after a 30 second recharge delay
Added support for applying stickers and name tags to the Zeus
Adjusted the Zeus first person model position
Added Zeus kill icon to kill cards and post round damage report
[ SMOKE ]
Smokes now cast shadows
Rendering and animation have been improved
[ GAMEPLAY ]
Added a "Refund All" button to the buy menu
Added a setting to disable first person bullet tracers
Silencers can now always be reattached regardless of whether detaching them is enabled or not
Player pings are no longer blocked by invisible geometry
Various adjustments to sub-tick shooting
Fixed several cases where players could silently drop down vertical surfaces
Improved smoothness of sliding along surfaces
Fixed an issue where collisions between players were jittery
To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman
[ SOUND ]
Added the option to select an audio input device for VOIP from the audio settings menu
Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
Added the option to listen to your own microphone from the audio settings menu to hear how you sound
Replaced the M249 fire sound effect
Replaced the Zeus charging, charge not available and charge ready states sound effects
Further reduced occlusion effects
Minor mix adjustments
Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
[ NETWORKING ]
Reduced peeker's advantage in many cases
The amount of peeker's advantage in the steady state is reduced by 16ms
Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
Added cl_ticktiming console command that prints a report breaking down the various sources of latency
Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency
[ UI ]
Added support for separate main menu and item inspect background map settings
Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
Added more accolades to end-of-match
[ MISC ]
Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
Fixed a case where high-DPI mice would result in jittery mouse movement
Minor improvements to animations during demo playback
Disabled rich presence update when running Steam Client in tournament mode
[ MAPS ]
Inferno:
Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
Adjusted texture blending to improve player visibility
Ancient:
Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable
Anubis:
Fixed holes in world at Lower Tunnel
Fixed collision on all pillars so players can no longer pixel boost
Fixed collision so utility does not fall out of world on top of structure at T Start
Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
Improved vis at CT spawn
Fixed invisible boost ledge at Bombsite B
Fixed various gaps in the world
Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
Fixed some doors not generating bullet decals
Fixed vis issue at Street
Overpass:
Fixed some collision that was causing unpredictable player movement
Mirage:
Added collision to prevent bomb becoming unreachable
Adjusted some collision to prevent a ledge/pixel walk
Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
Removed a clip brush from Apartments to improve flash lineups
Nuke:
Built some collision to prevent bomb from getting stuck behind barrels
Fixed some disappearing mesh.
Fixed dynamic shadow clipping on characters at Vending
Improved clipping in vents
Fixed bombsite water to have better reflections on low settings
Fixed vis issue at t-spawn
Fixed collision on ramp in Bombsite B
Fixed holes in world
Vertigo:
Fixed holes in world and other minor geometry bugs
Italy:
Adjusted some collision to prevent players getting stuck in apartment
Office:
Fixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched